Shot
|
Length
|
Shooting Script
|
Ident
|
5 secs
|
Fading into ident, the ident holds for 3 seconds and then fades
out.
|
SCENE 1
|
N/A
|
Includes all shots, titles and flashbacks
|
Shot 1
|
8 secs
|
Starts as black, fades slowly into the shot.
Audio: Panting, fast footsteps, Silence if none of these
Shot type: Close up
Visual: Mans face still in shot, lights dragging behind his head
|
Shot 2
|
4 secs
|
Black screen swipes across, title flickers into black screen,
something similar to “editing by…” or “Music by…” Black screen then fades out
|
Shot 3
|
5 secs
|
Shot jumps to close up of foot running, fast paced running, only
hear the foot steps
Still very dark relatively long shot
|
Shot 3.5
|
3 secs
|
Same as before, antagonists foot
|
Shot 4
|
4 secs
|
Previous shot runs into a dark alley. Title flickers into a shadow
as man runs off to the left of the shot.
|
Shot 5
|
3 secs
|
Cuts to a close up shot of man looking back, then flicking back
forwards.
|
Shot 6 (Flashback)
|
5 secs
|
Full body shot of man counting money on a sink.
Clinical, whit long take.
Saturated side on shot
|
Shot 7 (FB)
|
7 secs
|
Over the shoulder shot of man counting money on sink.
All whit, exposed, bleached, long take , high angle
|
Shot 8 (FB)
|
9 secs
|
Man sees there is not enough money and knocks the money off the
sink and runs to a cubicle and starts to punch it in anger. Then runs to a
corner and starts to pull at his hair. At each of the stops, the shot is over
layed so there appears to be three of the man
|
Shot 9
|
2 secs
|
Shot saturates from flash back to real – time
|
Shot 10
|
6 secs
|
Close up shot with an upwards pan of whole body. All white moving
dolly shot
|
Shot 11
|
4 secs
|
Two shot of both protagonists and antagonists legs running out of
the alley way.
Dark lighting, street lights
|
Shot 12
|
3 secs
|
As the two people un round the corner of the alley way. A title
flickers into a dark space on the screen
|
Shot 13
|
2 secs
|
Title flickers in, stays for a second or two, then flickers off
and the next shot proceeds
|
Shot 14
|
5 secs
|
Mid – shot of protagonist running across a series of floor lights,
floor lights illuniate face, flickering on face
|
Shot 15 (FB)
|
2 secs
|
Light flickering on face trigger another flash back, the shot then
gradually over exposes and flashes into a flash back
|
Shot 16 (FB)
|
8 secs
|
High agnle long take of man (same as previous flashback) Curled
into fetal position in the corner of a room, he starts to pull hair in
despair
|
Shot 17 (FB)
|
6 secs
|
As the man despairs he grapples to the walls surrounding him and
grabs his head
|
Shot 18 (FB)
|
2 secs
|
Close up of antagonists face, looks insecure, pace slows mental
state. Man shaking and sweating.
The shot will be saturated with a heavy contrast
Silence
|
Shot 19 (FB)
|
2 secs
|
Extreme close up of flickering eye. Shot zooms into the eye.
Shot exposes and sees back to real time.
|
Shot 20
|
4 secs
|
Extreme close up of eye, zooms out to be whole face, showing him
in real time
|
Shot 21
|
5 secs
|
Shot pans around protagonists head from front to left side. Close
up and sounds of traffic becoming apparent
|
Shot 22
|
2 secs
|
Man runs off shot in same close up center stops, hes still
running, emphasis on sounds of road, traffic etc…
|
Shot 23
|
3 secs
|
Close up on protagonists feet running up to and stopping on the
cars. Some traffic in shot, both diagetic and non diagetic sound of traffic.
Lights across the road from protagonist.
|
Shot 24
|
4 secs
|
Shot of protagonists feet, still on cars. This shot is a close up
but shows the curb and has a shallow focus so anagonist in background is
slurred.
|
Shot 25
|
3 secs
|
Shot of protagonist looking down at his feet, then up as he steps
blindly into the road. We never see his feet touch the road, just seeing over
it.
|
Shot 26
|
1 sec
|
Screen goes completely black with little sound
|
Shot 27
|
10 secs
|
Movie title flashed onto black screen as a screech of car tyres
pierces the silence.Title is in white lettering and glows in the frame for 10
seconds
|
Saturday, 26 October 2013
Shooting Script (typed)
We decided to change some shots in our shooting script in order to keep the flow of the product. Originally, the product would have looked too false as we did not use any form of 180degree rule. This would have confused the positioning of the character in the locations. However, we have now fixed this and worked it into the start of the product. We also added more detail as requested from previous feedback.
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